Metaprogramming in Unity

Coming from the Ruby world, I really like metaprogramming and having the ability to call methods or access variables using their (stringy) names. Unity provides a little bit of this functionality...Read more

Tips for smooth transitions in Unity GUIs

Continuing the pattern of blogging about Unity3D TILs, I've been working on a bunch of UI screens recently, and have been doing my best to add transition effects between them that feel smooth and...Read more

TIL Unity3D Edition: Execute In Edit Mode

As is the case for a lot of indie game developers, game development is a self-taught skill for all of us here. We've been making games since our tiny days we've always got more to learn, especially...Read more